config.lua file — or, in scripts with a shared client/server split, in shared/config.lua. This file is always left unencrypted, even on fully escrow-protected resources. You can open it, read every option, and change any value without ever touching protected code.
Why config.lua Is Always Editable
SH Development’s escrow protection encrypts the core logic files but deliberately excludes configuration and locale files. This means you have full control over how a script behaves — from framework selection and notification style down to individual prices, cooldowns, zone coordinates, and job names — without needing to contact support or request a custom build.Common Configuration Keys
Almost every script in the catalogue shares a set of top-level keys. Learning these three will get you through the initial setup of any resource:Config.Framework
Config.Framework
Selects the money and character system the script bridges to. Set this to match your server’s framework.Accepted values:
'qb', 'esx', 'nat', 'nd', 'standalone' (FiveM) · 'vorp', 'rsg', 'auto' (RedM)Config.Notify
Config.Notify
Selects the notification library used for in-game alerts. All SH Development scripts default to
'sh' (sh-notify).Accepted values: 'sh', 'okok', 'custom', 'standalone'When set to 'custom', the script reads from a separate notify.lua file (see below) that you can edit freely. Some scripts use a slightly different key name such as Config.NotifySystem — check the inline comments in that script’s config.lua for the exact key and accepted values.Config.Target
Config.Target
Selects the third-eye interaction system. When set to
false, the script uses a proximity key press instead.Accepted values: false, 'ox', 'qb'A Typical Config Block
The following example shows how these three keys look in a real script’s config file:shared/config.lua
Changes to
config.lua do not apply while the resource is running. You must restart the resource after saving your changes. Run ensure sh-scriptname in the server console, or do a full server restart for changes that affect startup-time registration (such as commands or zone names).The notify.lua File
Some scripts expose a second unlocked file callednotify.lua. This file contains the function that dispatches notifications, and it is completely separate from the protected core:
notify.lua
notify.lua to call it here. No other files need to change, and your edits are safe across script updates as long as you keep a backup.